Openttd Multiplayer



Openttd

NewGRF Meta Language - NML 0.4.0 released

Come ask us questions about OpenTTD! After our fun but disagreeable second Twitch livestream yesterday and a very successful release on Steam, we will host a chat Q&A stream on April 9th. Tune in at 18:00 UTC on Twitch — here’s a handy countdown and time zone converter. LordAro, Timberwolf, TrueBrain and michicc will try but probably fail in answering all your questions you never dared. OpenTTD is an open source transport simulation game similar to the popular Microprose game 'Transport Tycoon Deluxe', written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.


Multiplayer

This version brings some major changes compared to the 0.3.x versions:

  • Conversion to python3. The minimum required python version now is python 3.2.
  • Rigerous caching of real sprites. This improves encoding speed a lot on subsequent runs, especially for NewGRFs with many real sprites, more so for 32bpp
  • Statistics on the NewGRF on used IDs for vehicles, houses, etc as well as available switches, parameters etc
  • Feature: [NewGRF] create_effect and effect_spawn_model
  • Feature: [NewGRF] EFFECT_SPRITE_NONE constant for create_effect callback
  • Feature: [NewGRF] support for OTTD_RECOLOUR action5 sprite(s)
  • Feature: [NewGRF] Support for Latin
  • Feature: [NewGRF] Variable to test for enabled wagon speed limits. (issue #6474)
  • Feature: [NewGRF] Warn about usage of animation and semi-transparent colours, and add spriteset flags to enable/disable the checks. (issue #1085)
  • Fix: [NewGRF] Number of vehicles in var 41 is one-based, only var 40 is zero-based.
  • Fix: [NewGRF] Patch flags can only be accessed via action 7/9. (issue #6996)
  • Fix: [NewGRF] Action7/9 bit tests must use varsize 1.

There's numerous other fixes, changes and additions. For a full changelog, see http://bundles.openttdcoop.org/nml/releases/0.4.0/changelog.txt
Get the latest release version from the bundles server: http://bundles.openttdcoop.org/nml/releases/LATEST/

Openttd Multiplayer

OpenttdOpenttd Multiplayer

Note to package maintainers:

Virtual World Multiplayer Online Games

  • Dependency change: python 3.2+
  • Dependency change: preferably use pillow for python3 as imaging library instead of PIL.
  • Build requirement change (optional): c compiler needed to build the optional cython module for grf encoding (nml/_lz77.c). It's an optional speed improvement over the python-only implementation.




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